Illustrations done for company specializing in muon tomography.
Although there are no labels in the first image - it is pretty easy to understand - blue trails are muon trails, white boxes are detectors in the boreholes and underground mines and the yellow body - ore body.
But there are plenty of info online, if you find this method interesting or unknown.
The last two images - just a couple of environment variations.
I was working on the project regarding the rift system, also at the same time earthquakes in Turkey and Syria happened, so somehow naturally I drifted towards tectonics, and tectonic plates and thought that it would be interesting to make the 'exploded view' of the tectonic plates. I know there are a lot of them on internet, I just had an idea to make it in my style, with lava-glowing edges. However, while making first drafts and looking on the internet for the details I realized that in many cases, in such 'exploded view' illustrations there is a problem that all tectonic boundaries look like either divergent or transform but the subduction, or rather the subducted part of the plate is invisible and, even though there might be marking of the subduction edge it is still difficult to imagine, especially for non-geo person.
So I search for subduction data, found USGS Slab 2.0 data (https://www.usgs.gov/tools/slab20-interactive-map). Nice, clean, open data, articles available, etc., just google for more. And included that slab data into my animation.
The subduction slabs are all in scale, i.e. there is no vertical exaggeration. And what surprised me is how big and deep they are. I am not trying to pretend to be an expert in tectonics, so, yea, it did surprise me, as I, for some reason, had a picture in my head that they are more shallow.
The surface elevations are all flattened to 0, as it is so tiny compared to whole globe that is gives more visual noise to the animation than the actual benefit.
Also, simplified model at the exploded view is available on on sketchfab: https://skfb.ly/oEQTW
I am fully aware that some details regarding the plate boundaries or depths of the certain parts of the slabs might be debatable, or that something is too simplified. But I'll leave it to experts and as a disclaimer will call this animation a pop-geo-animation even though it is based on actual GIS data and is all in scale :)) Enjoy!
Geology art. Intrusions
I had this idea to make some of the intrusions as really hot and glowing bodies entrapped in a rock. Decided to make few of them at the same time experimenting and practicing with some of my workflows and techniques.
Of course, every geologist will recognize that those intrusions should be fully covered with rock layers and no gaps between layers themselves should be present. Therefore I want to stress out that this is artistic approach.
More intrusion themed illustrations there: https://strike-dip.com/geology-art-intrusions/
I know somebody would like it as their new desktop image or as new picture hanging on the wall, so I made them available as digital files (mostly in 4k): https://www.artstation.com/linajakait/store
Some of the illustrations are also available as prints:https://www.artstation.com/linajakait/prints
Vision on a UNESCO Global Geopark - Southeastern Dead Sea
Animation was done as part of the initiation of a UNESCO Global Geopark in Jordan - it presents the highlight area of sinkholes and subsidence at the Dead Sea. More info can be found under https://www.mdpi.com/2073-445X/11/4/549 and https://www.mdpi.com/2073-445X/11/4/553 .
New way to speed up tsunami warning
Emplacement and preservation of mineralized écaille within Roan Breccia of the Lufilian Arc
Animation and illustrations for an article:
Integrated Ground Model. Ten noorden van de Waddeneilanden Wind Farm Zone
Ten noorden van de Waddeneilanden Wind Farm Zone (TNWWFZ) is located 56 km off the north coast of the Netherlands. NGI and SAND Geophysics have developed an Integrated Ground Model of this area by combining knowledge from Geology, Geophysics and Geotechnical engineering. This model provides geotechnical design parameters for the complete 3D area.
Animation on youtube: https://youtu.be/JEenpiAU8Mk
Vittangi Graphite Project
This animation is focused on the geology of the Vittangi graphite, Northern Sweden. If you'd like to know more on where this graphite could and will be used check another video: https://youtu.be/d3-GRuNGZYI
Lunar Ice Textures
If you're interested to learn more go and check professor Kevin Cannon's website https://kevincannon.rocks/lunarmining/#textures
Two Billion Years in the Making - Greater Falun Project
'Two Billion Years in the Making - Greater Falun Project' animation shows the geological evolution of Falun (Sweden) area. It explains how different layers formed, what happened when rifting and opposite (compression) were dominant in the area, how the Cu-Au and polymetallic skarns (main targets) formed and why limestone layer present in the area is so helpful in prospecting.
Animation is accompanied with a bunch of illustrations. To see them all check this: https://strike-dip.com/two-billion-years-in-the-making-greater-falun-project/
Fault Juxtaposition Plots explained
How do we know if the fault leaks or seals? And what the Fault Juxtaposition Plot is? This animation might be helpful in understanding this.
Mine's pollution pathways
Link to full publication: https://www.wolkersdorfer.info/publication/pdf/Effects%20of%20Mining%20on%20Surface%20Water.pdf
Lake Wells Sulphate of Potash Project
Geological evolution of Lake Wells (West Australia) paleochannel. More about: https://strike-dip.com/lake-wells-sulphate-of-potash-project/
One of the most common minerals on Earth - pyroxenes. More about illustrations here: https://strike-dip.com/pyroxenes/
Witwatersrand gold deposition environments illustrated
Illustrations of Mesoarchaean-Neoarchaean environments within which the Witwatersrand-type gold deposits formed. Read more about what they show and what is the study behind them: https://strike-dip.com/witwatersrand/
This landscape is made by using the procedural texture. Its sister landscape based on the same texture but slightly different parameters is there: https://strike-dip.com/procedural_landscape/
Beryl wheel! Beryl mineral has varieties of the whole color spectrum. Those varieties can be nicely plotted on what is called color wheel. Then, I guess, we get beryl wheel!
High resolution digital and paper posters there: https://gumroad.com/linajakaite
Geology of West Lithuania
Short animation I did. A little piece of the Baltic sedimentary basin geology from west Lithuania.
Read more there: https://strike-dip.com/geology-of-west-lithuania/
None of these images are photos! Every mineral is modelled, every image is rendered.
Check more illustrations there! https://strike-dip.com/modelled-minerals/
Garnet minerals are great group of silicate minerals with general chemical formula X3Y2Si3O12. X stands for divalent Ca, Mg, Fe and Mn cations and Y – for trivalent Al, Fe and Cr cations. There are two main groups of garnet minerals. One group is Uvarovite (Ca3Cr2Si3O12) – Grossular (Ca3Al2Si3O12) – Andradite (Ca3Fe2Si3O12) group. This group is called Ugrandite (based on the beginnings of garnet minerals names within this group). This group has calcium in X position and chromium, aluminum or iron in Y position. Uvarovite, Grossular and Andradite are end members of this group, but mixed compositions (example: Ca3(Al, Fe)Si3O12) are also common.
Another group: Pyrope (Mg3Al2Si3O12) – Almandine (Fe3Al2Si3O12) – Spessartine (Mn3Al2Si3O12). This group is called Pyralspite group. This group has aluminum in Y position and magnesium, iron or manganese in X position. All these three minerals can also blend with each other and form mixed minerals. Also, minerals of this group can blend to Grossular through calcium – magnesium, iron or manganese cations exchange. (Read more about illustration: https://strike-dip.com/garnets/)
High resolution poster there: https://gumroad.com/linajakaite
Porosity vs Saturation
100 % oil saturated core is not always that great!
All cores in each row have the same oil saturation but different porosity. Therefore, the total amount of oil differs a lot in each core.
This picture illustrates the very basics of Porosity vs Saturation. It does not discuss bulk or effective porosity, pore size, vugs, fractures, connected or isolated pores, more than one fluid, different phases, etc.
Higher resolution digital and paper posters there: https://gumroad.com/linajakaite
K2 from map to mountain
A bit of fun playing with real elevation data and combining textures. Animation made in Blender with Evee, but I needed a lot of World Machine help, a bit of Substance Painter and Designer and of course mapping software, in this case Surfer.
Feldspars are one of the most common minerals on Earth. There are two solid solution series of feldspar minerals: alkali feldspars and plagioclase feldspars. The end members of these solid solutions are potassium feldspar (orthoclase, microcline) (KAlSi3O8) – albite (NaAlSi3O8) – anorthite (CaAl2Si2O8). So, the alkali felspars range from orthoclase and microcline to albite. Accordingly, chemical formula of these minerals ranges from KAlSi3O8 to NaAlSi3O8 (because of K-Na substitution). And plagioclase feldspars range from albite to anorthite, so from NaAlSi3O8 to CaAl2Si2O8 (because of NaSi-CaAl substitution). Intermediate blended minerals are present for both sequences. (Read more about illustration: https://strike-dip.com/feldspars/)
High resolution poster available there: https://gumroad.com/linajakaite
This is why procedural environments should be loved! This desert is done on the base of the Green Mountain (posted below) node setup in World Machine. Offset area, some differences in roughness and colors, Blender Cycles lighting – and you get totally different look.
If you want PBR maps of this environment for your project you can get them there: https://gum.co/lLZic
Made with Geoglyph in World Machine and Blender. Base – elevation, erosion textures and coloring done in World Machine. I used Blender only for final image to get better lighting controls.
Color, elevation and normal PBR maps are shown at the lower picture. If you want these maps for your project you can get them there: https://gum.co/AVivj
QAPF, Gabbroic and Ultramafic Rock Classification Schemes
The idea with these pictures was to color them by using the colors (most common) of each corner mineral and blend these colors as the percentage of mineral changes. QAPF diagram represents only the normalized felsic (light colored minerals) part of the rock, so for this illustration I avoided adding mafic (dark colored) minerals. But after posting it on few social platforms, I realized that people naturally miss mafic minerals when they see granite, diorite or any other, especially gabbro. Similar situation with other schemes I posted there: https://strike-dip.com/rock_classification/. I have some ideas how to improve them. So, if you plan to copy these schemes and use them, either wait until I post improved versions or make sure you really understand why they are colored this way 😊
Water Pollution Plume
The task with this project was simple: create geological cross sections, interpolate polluted groundwater flux data and visualize it. I received the lithology and pollution concentration data of few wells. There were few pollutants each of which had to be interpolated and visualized.
For this picture I used the results of the study but made some adaptations and give no identification of the exact pollutant so that the data stays confident. The pollutant plume model is cut, and the outermost zero concentration surface and satellite map is cut as well so that the inner iso-concentration surfaces would be better visible.